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I’ll update this review with multiplayer impressions beyond the pass-the-controller couch play – sadly there’s no split screen – and add a score.įlatOut 4 is a single minded beast where destroying your opponents is just as important as good driving. The price of new vehicles is also prohibitive, as you only earn a thousand or so dollars for early races, but face a bill of $32,000 to unlock a car capable of the second tier. Clearly this has been done to lengthen the single player campaign, but when you’re stuck racing a beat up Beetle and earning $800 a race, the shiny third tier vehicles seem so far out of reach that it’s a little disheartening, it took me about five hours of play before I managed to afford a second tier vehicle.Ī key feature to any arcade racer is the online mode, but playing prior to launch, there’s nobody else online to play with. The steep cost of progression is the biggest problem with the game as many of the modes are only unlocked by completing the single player cups and derbies. There’s not much in the way of effects work, although the snow and dust kicked up from the tracks is impressive, and smashing through a petrol station does result in a nice explosion or two.
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Thankfully, the graphics zip about without any noticeable frame rate drops and are perfectly acceptable without being particularly flashy. The rest of the sound effects are passable, with a couple of the cars sounding like angry bees in a jam jar rather than an off road racer. It’s my usual kind of music, but some of the tracks are rather good, with Scottish rockers Twin Atlantic contributing a couple of stand out tracks. There’s quite a variety of different music that plays during the races and in the menus, all of which are indie rock or thrash metal. Fans of the classic PS1 game Destruction Derby will be pleased to know there are also large arena battles in which your sole aim is to crash into the other cars till they explode. There’s four recharging weapons to use that you can fire by holding the left bumper and a direction. It’s a slightly clunky way of firing them and the fact that they aren’t pickups means you can be without any firing capabilities for long periods.įlatOut mode dials everything up to eleven, dropping in the fastest cars with various challenges such a Beat the Bomb where you have a limited time to reach checkpoints, and Carnage which includes a score multiplier that builds as you, you guessed it, crash into things. There’s also a surprising lack of big jumps unless you’re crashing, and some Motorstorm style leaps of faith would have added extra excitement to the races.Īlong with standard time trials and races there is a mode which includes weapons.

However, that game had a little more imagination and featured a course set on Brighton seafront, and it would have been nice if Flatout 4 had something like that. There’s a snowy course, a lumberyard, a desert track, and one set in a chemical plant, all of which remind me of Blur, one my favourite racers. The tracks used for the derbys, time trials and battles – four of the ten game modes on offer -are quite long with plenty of short cuts and alternate routes to take, but if you have played any arcade racer, the settings will be familiar. Unlike some other racing games, these upgrades do seem to affect the handling of your car quite considerably. All of the vehicles have unlockable paint jobs and the chassis, acceleration and various other attributes can be upgraded using cash earned by winning races and smashing into opponents. Fortunately, the publisher revealed the answers online.Your starter vehicles are fast, but the later unlockable vehicles are something else, letting you hold down the turbo button and feel like you’re entering warp speed as the scenery races by.

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There are 21 unlockable cars in the campaign, but the game doesn’t provide instructions on how to unlock them.
